Demo Release


After about a year of working in unreal, and about 6 months after having the final iteration of what I wanted to make, this is the result. While initially planned to be the first chapter, pivoting to a small demo dungeon to minimize art and other design aspects was able to make something genuinely playable in a much faster time frame. With it being an entire year of on and off solo development it turned into something I'm happy with, and I didn't want to leave it in a place completely unfinished before moving on to other things in my life and putting the project more onto the hobby status rather than something I spent most of my days on.

I'd love to move forward with the project, but alone I've felt I won't be able to continue at a speed that would be meaningful enough to commit towards while I'm at a stage in my life where I should move towards establishing myself. While I'll still work on it, progress will slow dramatically compared to the last 5ish months it took to reach this point.

Get Beyond the Embers v0.1.2

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